This button reduces the time you make the same button for every slots by setting it in a single template button in the template folder
The template folder is basically a folder containing yml files defining common buttons to use in all menus
You can get the registered template buttons by using the command gettemplatebuttons
You can use the variable option and set the variables for the template button. That will help you to create many buttons with different attributes from one single template button.
# Not using template
button1:
id: stone
name: "&cThis is button"
lore:
- "This is a line"
- "This is a 2 line"
- "This is a 3 line"
- "This is a 4 line"
command: "tell: &cYou clicked"
button2:
id: stone
name: "&cThis is button"
lore:
- "This is a line"
- "This is a 2 line"
- "This is a 3 line"
- "This is a 4 line"
command: "tell: &cYou clicked this again"
Using Template Button
# Using template
button1:
type: template
template: test # The name from template folder
command: "tell: &cYou clicked"
button2:
type: template
template: test # The name from template folder
command: "tell: &cYou clicked this again"
# Template File
test:
id: stone
name: "&cThis is button"
lore:
- "This is a line"
- "This is a 2 line"
- "This is a 3 line"
- "This is a 4 line"
# This will create 4 buttons with different XP amount. These buttons give XP to the player
test-xp-100:
type: template
template: test-xp
variable:
xp: 100
test-xp-200:
type: template
slot: 12
template: test-xp
variable:
xp: 200
test-xp-300:
type: template
template: test-xp
variable:
xp: 300
test-xp-400:
type: template
template: test-xp
variable:
xp: 400
# Template File
test-xp:
id: paper
name: "&eGive &f{xp} XP"
lore:
- ""
- "&fThis is a test template button"
command: "console: xp {xp} {player}"
# Notice that the template button has {xp} in it. It will be replaced with the value from the variables of the button using this template button