World And Region

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Depend: WorldGuard (for Region & Flag)

Variable

  • {region} gets the name of the region the user standing on
  • {flag_<flag_name>} gets the status of the flag <flag_name> at the region the user standing on

Requirement

World

Format

world: <world_name>
world:
- <world_name>
- <world_name>

Description

This requirement checks if the player is at the world <world_name>

Region

Format

region: <region_name>
region:
- <region_name>
- <region_name>

Description

This requirement checks if the player is at the region <region_name>

Region Owner

Format

region-owner: <region_name>
region-owner:
- <region_name>
- <region_name>

Description

This requirement checks if the player is the owner of the region <region_name>

Region User

Format

region-user: <region_name>
region-user:
- <region_name>
- <region_name>

Description

This requirement checks if the player is the user of the region <region_name>

Flag

Format

flag:
  flag1: <value1>
  flag2: <value2>
  flag3: <value3>
  ...

Description

This requirement checks if the status of the flag at the region the player standing on matches the value