XCross
Description
This addon integrates XSeries so that you can use version-independent values in some item modifiers & actions.
Item Modifier
Material Modifier
Format
xmaterial: <material>
xid: <material>
xmat: <material>
Description
- This modifier will set the
<material>
of the item
Example
stone-button:
slot: 1
xid: stone
player-head:
slot: 2
xid: player_head
Enchantment Modifier
Format
xenchantment:
- <enchantment>, [level]
- <enchantment>, [level]
- <enchantment>, [level]
...
xenchant:
- <enchantment>, [level]
- <enchantment>, [level]
- <enchantment>, [level]
...
xenc:
- <enchantment>, [level]
- <enchantment>, [level]
- <enchantment>, [level]
...
Description
- This modifier will add the
<enchantment>
s to the item - You can set the
[level]
of the<enchantment>
. It’s optional.
Example
enchanted-sword:
NAME: '&aEnchanted sword'
LORE:
- 'This sword is glowing.'
ID: diamond_sword
XENCHANTMENT:
- "durability, 1"
POSITION-X: 1
POSITION-Y: 1
Potion Effect Modifier
Format
xpotion:
- <potion>, [duration], [amplifier]
- <potion>, [duration], [amplifier]
- <potion>, [duration], [amplifier]
...
xeffect:
- <potion>, [duration], [amplifier]
- <potion>, [duration], [amplifier]
- <potion>, [duration], [amplifier]
...
Description
- This modifier will add the
<potion>
effect to the item. - You can set the
[duration]
and[amplifier]
of the<potion>
effect. These are optional.
Example
potion:
position-x: 1
position-y: 1
name: "&bPotion"
id: potion
xpotion:
- "SPEED"
- "WEAKNESS, 30, 1"
Skull Modifier
Format
xskull: <skull>
xhead: <skull>
Description
- This modifier will set the
<skull>
of the item <skull>
accepts a player name, an UUID (unique id), an Base64 value, or atexture.minecraft.net
URL
Example
skull:
position-x: 1
position-y: 1
name: "&bSkull"
id: player_head
xskull: "HSGamer"
#xskull: "7acc67dc-8b84-4f8d-b7ad-ec81e758f5a1"
#xskull: "http://textures.minecraft.net/texture/ffcdae586b52403b92b1857ee4331bac636af08bab92ba5750a54a83331a6353"
#xskull: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZmZjZGFlNTg2YjUyNDAzYjkyYjE4NTdlZTQzMzFiYWM2MzZhZjA4YmFiOTJiYTU3NTBhNTRhODMzMzFhNjM1MyJ9fX0="
per-player-skull:
position-x: 2
position-y: 1
name: "&bPer Player Skulls"
id: player_head
xskull: "{player}"
Action
Play Sound
Format
xsound: <sound>, [volume], [pitch]
xsound: <sound> [volume] [pitch]
Description
- This action will send the
<sound>
to the player - You can specify the
[volume]
and the[pitch]
of the<sound>
. Those are optional
Example
xsound: BLOCK_NOTE_BLOCK_PLING
xsound: BLOCK_NOTE_BLOCK_PLING 1 2